I actually drafted this a while back so it’s a little outdated, but this might help newer teams who are struggling to push the last point on Badlands. You also have the quick push from bottom right but I won’t go into that here, as that is usually only used as a quick maneuver when the enemy has not had time to set-up in defensive positions.
Tactic A:
Standard, balanced push
- Soldiers push main with medic, Medic ubers
- Soldier A jumps left forces enemy uber
- Soldier B jumps right pressures demo, calls jump timing
- Scout A runs through bottom right while demo is pressured, supports Soldier B or runs onto point depending on situation
- Demo stickies point from main or assists damage on combo or demo if jumps are unsuccesful
- Scout B runs onto point from main, forces enemy to jump down on point
- Demo kills all
(If Scout A is running onto point, Scout B goes top and chooses a side to assist cleanup)
Pros: Earlier pressure on enemy demo
Cons: Jumps have less chance of success than standard push, may not force uber
Sentries deny jumps
Commits 100%
Tactic B:
Passive push, used when both have uber but we do not want to commit 100% for whatever reason (sentries, heavies, etc.)
- Soldier A pushes top with medic onto enemy combo with uber, forces enemy uber
- Soldier B pressures demo (jumps from main or from top right, depending on sticky trap location). Calls when demo is pressured
- Scout A runs through bottom right while demo is pressured, supports Soldier B or runs onto point depending on situation
- Demo stickies point from main or assists damage on combo or demo, important to stay alive for when enemy jumps down
- Scout B runs onto point from main, forces enemy to jump down on point
- Demo kills all
(If Scout A is running onto point, Scout B goes top and chooses a side to assist cleanup)
(BACK OUT if not enough kills are made. BAIT enemy team in following with the retreat, both scouts go
for backcap)
Pros: More reliable and earlier force of enemy uber
Easier to tank sentry for demo to kill
Easier to retreat and repush
Cons: Harder to pressure demo, roamer has no uber flash + less health
Tactic C:
Aggressive push, used when enemy does not have uber and we do or enemy DM is far inferior to ours
- Soldier A pushes top with medic onto enemy demo
- Soldier B pressures combo (jump or from top) with demo from main, forces uber (BACK OUT if uber is triggered much later, repush with focus on enemy combo)
- Scout A runs through bottom right while demo is pressured, supports combo or runs onto point depending on situation
- Demo stickies point from main or assists damage on combo or demo, important to stay alive for when enemy jumps down
- Scout B runs onto point from main, forces enemy to jump down on point
- Demo kills all
(If Scout A is running onto point, Scout B goes top and chooses a side to assist cleanup)
(BACK OUT if not enough kills are made. BAIT enemy team in following with the retreat, both scouts go
for backcap)
Pros: Easiest pressure on demo thus highest chance of scout getting on point
Cons: Hardest to force uber, roamer has no uber flash + less health
Risky strategy